Today I created a sprite in Photoshop that I plan to implement into my game, the sprites roll is to chase the player and kill them if it gets close enough. There are 4 different versions of the sprite, this is so that it can have a small looping animation if I have the time to implement it, the enemy will be flying, so I won’t need to worry about it falling off of the platforms, it also doesn’t have collision so it won’t get caught on objects. I hope to get the enemy implemented into the game tonight.
Today I continued with my Discrimination project. I worked more on the posters that we needed to make for the product, today I focused on making the posters for Transphobia and Sexism.
The transphobia poster is made up mainly of a transgender bathroom sign with some text at the top and bottom of the page, it is rather basic at the moment however and I would like to expand upon it further at some point.
The sexism poster I completley redid as I was not happy with my previous final product when it came to that poster. Currently there isn’t a lot on it at the moment due to having started from scratch, however I have ideas for what I want it to look like and am confident that I can get it done.
Over the weekend I spent more time working on my FMP, I spent the majority of the time placing in new platforms and some basic traps, in order to make the course a challenge for players.
At the moment most of the traps are either basic pitfalls, where there is a fake floor that doesn’t have a collision mesh, so people just fall right through. The other trap gives people several routes to pick from, though only one actually has a collision mesh, if people choose the wrong block in the route then they fall.
As I develop the game more and more I would like to implement some more complex traps, for instance one idea I wanted to use was to have platforms falling out from underneath the players as they jump on them. I also wanted to implement some kind of enemy chasing the player later on in the level however I currently do not have a model for this enemy nor do I have an idea for how to introduce it into the level. If I do get it implemented then it will probably float after the player, ignoring the platforms. This is to prevent it from accidentaly falling down at any point.
Today I did some research for my short film, I looked at common conventions seen in slasher films, which is why my film was based off of. I noticed how the killer was often hidden from sight through use of camera angles and lighting, which helps keep you guessing as to who it is throughout the film.
I also noticed that a lot of the characters follow the same stereotypes and archetypes. Meaning the films can be quite predictable at times.
Today I continued with my Star Wars project, I made some amendments to the summary. and then shared it with my team, they also made some changes and we started to discuss the direction we wanted the game to go.
Two of my team members were unavailable, so they were unable to make any additions to the document and weren’t able to provide feedback. Which was a shame. Hopefully when they are next available we will be able to go over the document with them.
Today I did some more work on my Discrimination powerpoint and Star Wars product.
I found some examples of discrimination in Radio and other media shows. One such example was a Christian radio station that legitimatley thought that homosexuels caused natural disasters.
Otherwise I also did some more work on my Star Wars product. I added a list of features that I would like to see in the final game, as well as updating a few old sections so they were either phrased better or incorperated some of the new information that I had added in the features section.