FMP Planning & Pre-Production

FMP Planning & Pre-Production

My plan for my FMP is to create a game, to do this I will be using the Unity engine, more specifically I will be using Unity 5. I will use Unity because there are a lot of tutorials out online for me to learn from unlike other free engines such as the Godot engine. It will also be free so I won’t have to worry about subscription fees or saving up to buy a good version like the RPG Maker series of engines.

Using the schedule that I made for my power-point presentation I will set myself goals to complete for this project, I will aim to have everything done within varying time spans, depending on how difficult the task will be to accomplish. Once I have the majority of the tasks out of the way I plan to have a testing period where classmates will try out the game and see if they discover any bugs that I may have missed while developing it.

I have messed around a little in Unity beforehand so that I could get somewhat of a grasp on the controls that I would be using for my project. It has helped me learn the controls in preparation for the start of my project. Another thing I did prior to starting my project was to look into different platforming games that are currently available. I noticed that games like Mario and Sonic tended to have very colourful palettes, there was a lot going on on the screen even if there wasn’t much moving. The amount of colour helps keep people engaged and prevents them from being bored like how you can feel when games use colour palettes that don’t vary.

There will be a large chunk of time that will be devoted to searching for bugs in my game, be this an error in a script, a platform missing a collision mesh or even just some Z fighting between some sprites, this is to make sure that the game is working as well as I can get it to by the deadline of the project. To help with this process I plan to keep the amount of scripts I use as low as possible, this is because the more scripts that are used in the construction of a game the more likely you are to encounter compile errors and other issues.

The majority of my game will likely be created with pre-made assets, this is because I am not confident that the timeframe we have is enough to create the assets that I would need for the game. Needless to say I do plan on creating some small assets for the game like character art. This is so that I won’t have to rely entirely on other people’s work. These likely won’t be very high quality assets as I will be making them rather quickly and my drawing skills have always been somewhat lacking. Needless to say I think creating these small assets will be good practice for the future.

FMP Planning & Pre-Production

FMP Planning & Pre-Production

Today I wrote about my planning and pre-production, I mentioned various things in the document, such as how I planned to schedule my time for my project and what goals I would like to achieve for it, I also mention briefly my research into the 2D platforming genre and how that is likely to affect my work.

I also spoke briefly on my practice with Unity before starting the project and how I wanted to keep things fairly simple because I’m quite new at using Unity so I’m not familiar with how it operates.

FMP Planning & Pre-Production

FMP part 2

Today I started work on a powerpoint that went over what my game was going to be about, I talked about the general premise of the game, what mechanics I wanted to implement into it and other various things, such as style and whether it would be 3D or 2D.

I spent a while trying to find the right file to download to begin my work, which was very annoying as it ended up wasting far too much of my time. While it isn’t completed yet, I have attached what I have to an email which I have sent home in order to complete it and present it tomorrow.

FMP part 2

FMP Part 1

Today I started work for my FMP, I had done a little during the holiday when I practised using Unity. The computers at the college don’t have Unity on them, so for day I mainly expanded my idea, writing about what audience I expected, what obstacles I would have to overcome, as well as giving a general synopsis for my game.

I also started work on a questionnaire which will help me get people’s feedback on what they think might need to be changed or improved and what they think could be added. It will also help me decide what shape the game should take in the end.

FMP Part 1